써트 슬레이어
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써트 슬레이어는 던전 앤 드래곤 시리즈의 등장하는 몬스터이며 써트 이터와 동족 관계이며 그 모습은 뼈가 나온 짐승에 모습을 하고 있지만 종족은 애버레이션 계통이다.
'''써트 슬레이어(Thought Slayer)'''
Thought slayers do not speak.
'''전투(Combat) '''
A thought slayer can spend a maximum of 10 continuous minutes on the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to the Ethereal Plane rather than continuing the fight.
'''Mind-Consuming Gaze (Su)'''
Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. This is considered a mind-affecting death effect. If a thought slayer’s gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.
The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.
'''Psi-Like Abilities'''
At will—brain lock (any nonmindless, DC 14*), chameleon, detect psionics, distract (DC 13); 3/day—body adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker; 1/day—escape detection. Manifester level 14th. The save DCs are Charisma-based.
*Includes augmentation for the thought slayer’s manifester level.
'''Ethereal Jaunt (Su)'''
A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.
1. 개요
써트 슬레이어는 던전 앤 드래곤 시리즈의 등장하는 몬스터이며 써트 이터와 동족 관계이며 그 모습은 뼈가 나온 짐승에 모습을 하고 있지만 종족은 애버레이션 계통이다.
2. 던전 앤 드래곤 시리즈
2.1. 3.5
'''써트 슬레이어(Thought Slayer)'''
Thought slayers do not speak.
'''전투(Combat) '''
A thought slayer can spend a maximum of 10 continuous minutes on the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to the Ethereal Plane rather than continuing the fight.
'''Mind-Consuming Gaze (Su)'''
Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. This is considered a mind-affecting death effect. If a thought slayer’s gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.
The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.
'''Psi-Like Abilities'''
At will—brain lock (any nonmindless, DC 14*), chameleon, detect psionics, distract (DC 13); 3/day—body adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker; 1/day—escape detection. Manifester level 14th. The save DCs are Charisma-based.
*Includes augmentation for the thought slayer’s manifester level.
'''Ethereal Jaunt (Su)'''
A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.