템퍼럴 필처

 

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1. 개요
2.1. 3.5
3. 기타
4. 관련 문서


1. 개요


던전 앤 드래곤 시리즈에 등장하는 기묘하게 생긴 몬스터이다.

2. 던전 앤 드래곤 시리즈



2.1. 3.5


'''템퍼럴 필처(Temporal Filcher)'''

'''크기/유형(Size/Type):'''
대형(Large) 애버레이션(Aberration)(초능력)
'''생명점 주사위(Hit Dice):'''
8d8+16 (52 hp)
'''우선권(Initiative):'''
+7
'''속도(Speed):'''
? 피트(ft). (? 제곱(squares))
'''방어도(Armor Class):'''
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
'''기본 공격/드잡이(Base Attack/Grapple)''':
+?/+?
'''공격(Attack):'''
한글명칭(English)
'''전력 공격(Full Attack):'''
한글명칭(English)
'''공간 범위/도달 범위(Space/Reach):'''
한글명칭(English)
'''특수능력(Special Attacks):'''
한글명칭(English)
'''특성(Special Qualities):'''
(한글명칭(English)
'''내성굴림(Saves):'''
인내/체질(Fort) +4, 반사(Ref) +5, 의지(Will) +7
'''능력치(Abilities):'''
근력(Str) 13, 민첩성(Dex) 17, 건강(Con) 14, 지능(Int) 7, 지혜/통찰(Wis) 12, 매력/존재력(Cha) 14
'''기술(Skills):'''
한글명칭(English)
'''재주(Feats):'''
한글명칭(English)
'''환경(Environment):'''
한글명칭(English)
'''조직(Organization):'''
단독 또는 무리(Solitary or flock) (?-?)
'''도전 지수(Challenge Rating):'''
3
'''보물:'''

'''성향:'''
대개(Usually) 악(evil (any))
'''발전(Advancement):'''
9-15 HD (대형(Large))
'''레벨 보정 페널티(Level Adjustment):'''

Temporal filchers do not speak.

'''전투(Combat) '''
'''Improved Grab (Ex)'''
To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
'''Psi-Like Abilities'''
At will—chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/day—mental barrier. Manifester level 8th. The save DC is Charisma-based.
'''Time Filch (Su)'''
If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.

'''출처: '''
OGL SRD 3.5

3. 기타



4. 관련 문서